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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
const index_js_1 = require("./compression/index.js");
const defaultPoolSize = typeof navigator !== 'undefined' ? (navigator.hardwareConcurrency || 2) : 2;
/**
* @module pool
*/
/**
* Pool for workers to decode chunks of the images.
*/
class Pool {
/**
* @constructor
* @param {Number} [size] The size of the pool. Defaults to the number of CPUs
* available. When this parameter is `null` or 0, then the
* decoding will be done in the main thread.
* @param {function(): Worker} [createWorker] A function that creates the decoder worker.
* Defaults to a worker with all decoders that ship with geotiff.js. The `createWorker()`
* function is expected to return a `Worker` compatible with Web Workers. For code that
* runs in Node, [web-worker](https://www.npmjs.com/package/web-worker) is a good choice.
*
* A worker that uses a custom lzw decoder would look like this `my-custom-worker.js` file:
* ```js
* import { addDecoder, getDecoder } from 'geotiff';
* addDecoder(5, () => import ('./my-custom-lzw').then((m) => m.default));
* self.addEventListener('message', async (e) => {
* const { id, fileDirectory, buffer } = e.data;
* const decoder = await getDecoder(fileDirectory);
* const decoded = await decoder.decode(fileDirectory, buffer);
* self.postMessage({ decoded, id }, [decoded]);
* });
* ```
* The way the above code is built into a worker by the `createWorker()` function
* depends on the used bundler. For most bundlers, something like this will work:
* ```js
* function createWorker() {
* return new Worker(new URL('./my-custom-worker.js', import.meta.url));
* }
* ```
*/
constructor(size = defaultPoolSize, createWorker) {
this.workers = null;
this._awaitingDecoder = null;
this.size = size;
this.messageId = 0;
if (size) {
this._awaitingDecoder = createWorker ? Promise.resolve(createWorker) : new Promise((resolve) => {
Promise.resolve().then(() => __importStar(require('./worker/decoder.js'))).then((module) => {
resolve(module.create);
});
});
this._awaitingDecoder.then((create) => {
this._awaitingDecoder = null;
this.workers = [];
for (let i = 0; i < size; i++) {
this.workers.push({ worker: create(), idle: true });
}
});
}
}
/**
* Decode the given block of bytes with the set compression method.
* @param {ArrayBuffer} buffer the array buffer of bytes to decode.
* @returns {Promise<ArrayBuffer>} the decoded result as a `Promise`
*/
async decode(fileDirectory, buffer) {
if (this._awaitingDecoder) {
await this._awaitingDecoder;
}
return this.size === 0
? (0, index_js_1.getDecoder)(fileDirectory).then((decoder) => decoder.decode(fileDirectory, buffer))
: new Promise((resolve) => {
const worker = this.workers.find((candidate) => candidate.idle)
|| this.workers[Math.floor(Math.random() * this.size)];
worker.idle = false;
const id = this.messageId++;
const onMessage = (e) => {
if (e.data.id === id) {
worker.idle = true;
resolve(e.data.decoded);
worker.worker.removeEventListener('message', onMessage);
}
};
worker.worker.addEventListener('message', onMessage);
worker.worker.postMessage({ fileDirectory, buffer, id }, [buffer]);
});
}
destroy() {
if (this.workers) {
this.workers.forEach((worker) => {
worker.worker.terminate();
});
this.workers = null;
}
}
}
exports.default = Pool;
//# sourceMappingURL=pool.js.map